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Walks around the stage and can be knocked about by attacks. Once thrown and lands on the ground, unleashes a Pokémon to aid the user. Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery.
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The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage). Can be steered slightly, and if there are platforms above, will land there instead of the starting point. Once picked up, the user flies into the sky and then crashes down with an explosion. Has a limited supply of long-range star shots produced on f-tilt or f-smash. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. Turns the holder's jumps into Screw Attacks. Increases the user's movement speed, jump height, and falling speed. Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%). Once thrown or it lands on a hill, grabs and launches the first character it hits. May randomly lose its head and become useless. However, it limits the user to walking and a single jump the user cannot even choose to drop the item. One of the most feared items in the game due to its range, damage, and knockback. Slides across the stage, freezing characters when struck by it. Peach has a rare chance of plucking one when using Vegetable. If it doesn't meet a character it will blow itself up after a while. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. Aims for nearby characters and avoids sliding off edges. When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be activated by pickup or by direct attack indirect attacks will either destroy it (in Melee) or do nothing (other games). Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Users can still be KO'd if they fall off the stage with it. Produces a continuous stream of short-range fire.īounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Super Mario Bros.: The Lost Levels (1986) High shield damage.įires blasts of energy that have infinite horizontal range. Peach has a rare chance of plucking one when using Vegetable.įastest-swinging battering item. Starting in Melee, gets longer when swung depending on character. In Brawl, forward smash uses a unique animation. As a throwing item, it maintains its high knockback and is a semi-spike. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. Can be produced in large numbers by Peach Blossom.Īttaches to the stage once thrown characters that approach it after a short time cause it to explode.Īn extremely powerful item. Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.Įach type of food recovers a different amount of damage. Has a one-in-eight chance of exploding.Ĭontains a single item. Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break. * Can be activated with other hacks, but not Debug Mode.Ĭontains many items. These stages can only be used when the game is hacked. These stages cannot be unlocked, and can only be played under certain circumstances (or if the game is hacked). There are eighteen starter stages and eleven more which can be unlocked.īold denotes unlockable stages.